The Wild Hogs: Difference between revisions

no edit summary
(Added summary and strategy for fight)
No edit summary
 
(4 intermediate revisions by 3 users not shown)
Line 3: Line 3:


==Strategy==
==Strategy==
The battle with the Wild Hogs is a perilous one, as defeating the Hogs one by one causes the Hogs' and Warthogs' damage to increase multiplicatively. For instance, defeating one of the initial three Hogs causes the other two and the Warthog to gain one [[Frenzy]], leading to them dealing more total damage than if that Hog was not defeated at all. While it might seem like crowd control via effects like [[Stats#Keywords|Barrage]] or [[Overburn]] is the answer, Razor turns the game on its head and is most cleanly defeated if ''none'' of the other enemies is defeated. Razor attacks often and deals decent damage, which will quickly grow out of control if the player cannot defeat it first or beat it down once its Frenzy count gets too high.
The battle with the Wild Hogs is delicate to navigate, as defeating the Hogs one by one causes the Hogs' and Warthogs' damage to multiply due to the {{Keyword|Wild}} ability. However, while crowd control via effects like {{Keyword|Barrage}} or {{Stat|Overburn}} is important, Razor turns the game on its head and is most cleanly defeated if ''none'' of the other enemies is defeated. Razor attacks often and deals decent damage, which will quickly grow out of control if the player cannot defeat it first or beat it down once its Frenzy count gets too high.


Anything with [[Stats#Keywords|Barrage]] or [[Teeth]] is perfect for defeating multiple Hogs at once in the early waves of the fight. However, the deck must also have an answer to the Warthogs, either by defeating them before the Hogs (which is difficult due to [[Stats#Keywords|Smackback) or by countering their Smackback so it is safe to take them out once the Hogs are no longer needling the team. Some counters to the Warthogs include using high-damage [[Items]], inflicting [[Snow]] or [[Ink]] to nullify [[Stats#Keywords|Smackback]], and inflicting [[Demonize]] and [[Bom]] to take them down quickly without too many counterattacks.  
Anything with Barrage or {{Stat|Teeth}} is perfect for defeating multiple Hogs at once in the early waves of the fight. However, the deck must also have an answer to the Warthogs, as their {{Stat|health}} is very high and their {{Keyword|Smackback}} punishes attackers, especially if they've gained Frenzy. {{Stat|Snow}} and {{Stat|Ink}} can neutralize Smackback, and Ink has the extra benefit of negating Wild to prevent the Warthogs from gaining Frenzy. However, Ink will also not prevent them from attacking normally, which can be dangerous if they had gained Frenzy before they were Inked.  


Razor demands that the player focus primarily on damaging only it, as killing any of its Hog vanguard makes it significantly stronger. [[Ink]] negates Razor's [[Stats#Keywords|Wild]] ability and thus prevents it from gaining any Frenzy. Its [[Resist Snow]] makes it difficult to stall, although even a single turn gained from Snow might be the difference between a win and a loss.
Razor demands that the player focus primarily on damaging only it, as it appears alongside 4 other Hogs and another Warthog. Killing even a single Hog will make Razor and the remaining Hogs significantly stronger. Like with the Warthogs, {{Stat|Ink}} negates Razor's Wild ability and thus prevents it from gaining any Frenzy. Its {{Stat|Resist Snow}} makes it difficult to stall, although even a single turn gained from Snow might be the difference between a win and a loss. However, the other Hogs around it may prove inconvenient by destroying [[Clunkers]] and consuming stacks of {{Stat|Block}}, so each deck must weigh which path to victory is safer.


Notably, the fight with the Wild Hogs can be almost completely trivialized with consistently-applied [[Frost]], as all their attacks are very weak, thus leaving only the Warthogs as threats. Similarly, the [[Heartmist Station]] completely heals all damage dealt by the Hogs and can buy a significant amount of time.
Notably, the fight with the Wild Hogs can be almost completely trivialized with consistently-applied {{Stat|Frost}}. Razor and the Hogs have very low {{Stat|attack}}, so Frost can completely negate their attacks regardless of how much Frenzy they have. Similarly, the {{Card|Heartmist Station}} and {{Charm|Nourish Charm}} completely heal all damage dealt by the small Hogs and can buy a significant amount of time. {{Stat|Ink}} negates the Wild ability and prevents the Inked card from gaining Frenzy or granting Frenzy to its allies, which is particularly effective with {{Card|B.I.N.K}}. The copying effects of the {{Card|Shade Wisp}} and {{Card|Spoof}} are also uniquely powerful in the fight with The Wild Hogs, since the Wild ability gives Frenzy when another Wild card is destroyed on ''either'' field. A copy deployed early enough in the battle can gain tremendous amounts of Frenzy as the fight progresses.


==Enemies==
==Enemies==
Line 28: Line 28:
|1 [[Warthog]], 2 [[Hog]], 1 [[Rockhog]], 1 [[Gobling]]
|1 [[Warthog]], 2 [[Hog]], 1 [[Rockhog]], 1 [[Gobling]]
|-
|-
|rowspan = 1 |'''Wave 3'''
|rowspan = 1 |'''Miniboss Wave'''
|[[Razor]], 1 [[Warthog]], 4 [[Hog]]
|[[Razor]], 1 [[Warthog]], 4 [[Hog]]
|}
|}
==Other Languages==
{{Other Languages
| en    =
| zhs    = 野猪帮
| zhs_rm = Yě zhū bāng
| zht    = 野豬幫
| zht_rm = Yě zhū bāng
| ko    = 야생 돼지들
| ko_rm  = Yasaeng Dwaejideul
| ja    = イノシシの群れ
| ja_rm  = Inoshishi no Mure
}}
{{NavboxMapEvents}}
{{NavboxMapEvents}}
1,677

edits