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''' | '''Enemies''' are cards that appear in battle and attack the player's cards. Each fight is centered around a specific mechanic, so most (if not all) enemies encountered in that fight will use that mechanic in some way. | ||
Enemies appear in waves, with a few enemies on the field at the start of battle and multiple waves of reinforcements appearing after time passes. Regular fights contain a '''miniboss''' in the final wave of enemies, while boss fights contain a '''boss''' from the start of battle. Defeating a miniboss or boss will cause all remaining enemies to flee. | |||
Defeated and fleeing enemies drop {{Stat|Bling|Blings}}, but the amount varies by enemy. ''For information on enemy Bling drops, see [[Bling#Enemy drops|here]]''. | |||
During the turn countdown (in which all cards' {{Stat|Counter|Counters}} count down by 1), the enemies' Counters ''always'' count down first. | |||
==Enemies== | ==Enemies== | ||
{| | {{#invoke:Cards|Table|Enemy|Image|Name|Health|Attack|Counter|Other|Desc}} | ||
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==Enemy Clunkers== | |||
{{#invoke:Cards|Table|EnemyClunker|Image|Name|Scrap|Attack|Counter|Other|Desc}} | |||
<!--Refer to Module:Cards/data to edit card information--> | |||
! | ==Minibosses== | ||
{{#invoke:Cards|Table|Miniboss|Image|Name|Health|Attack|Counter|Other|Desc}} | |||
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==Bosses== | ==Bosses== | ||
{| | {{#invoke:Cards|Table|Boss|Image|Name|Health|Attack|Counter|Other|Desc}} | ||
<!--Refer to Module:Cards/data to edit card information--> | |||
! | |||
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