Companions: Difference between revisions

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'''Companion''' cards are those which assist the player in battle, protecting the leader and attacking [[Enemies]]. These cards are defined by their [[Stats#Primary Stats|health hearts]] and [[Stats#Primary Stats|card counter]], which is how many turns it takes before they trigger.
'''Companions''' are cards that assist the player in battle, protecting their [[Leaders|Leader]] and attacking [[Enemies|enemies]] or using beneficial effects. These cards are defined by their {{Stat|health}} and {{Stat|Counter}}, which is how many turns it takes before they trigger.


'''Companions''' are played directly on the board in whichever row and position the player would like, and can be moved freely to another position during play. They can also be returned to the player's deck, which will shield them from attack and heal 5 health.
Unlike [[Items]], Companions are played to the field and remain there after being played. They can be deployed to any unoccupied zone on the player's field, and the player can freely move them around during their turn. Companions can also be freely recalled to the discard pile, which removes all their [[Stats#Debuffs|debuffs]] and restores a flat 5 health. Once a recalled Companion is drawn again, they can be redeployed.


Most companions are freed from [[Frozen Travellers|Frozen Traveller events]] during a run. Upon shattering Ice, a player will be presented with 3 companions and the choice to pick 1 to take with them on the rest of the run. This will not impact the cards that may be found later on.
Most Companions are recruited by finding them as [[Frozen Travellers]] during a run. The player frees 3 different Companions from their icy prison, upon which they must recruit 1 of them. This does not impact the cards that may be found later on. Although the player is forced to accept a Companion, they can immediately remove them from the team if they do not like the new recruit.


==Pets==
==Pets==
'''Pets''' are companions that the player may bring with them to start a run. Additional pets may be unlocked by completing special tasks, though these tasks must first be discovered by unlocking previous pets. When the player has unlocked two or more pets, they will choose a pet to start with after choosing a leader.
'''Pets''' are Companions that the player may bring with them to start a run. They generally do not scale well into the late game unless buffed in some way, and they instead exist to make the early game easier until the player can gather a team of reliable Companions. [[Snoof]] is the first pet that is available, and the other pets may be unlocked in sequence by completing special tasks. Once the player has unlocked at least two pets, they will choose a pet to start with after choosing a Leader.


{{#invoke:Cards|Table|Pet|Image|Name|Health|Attack|Counter|Other|Desc}}
{{#invoke:Cards|Table|Pet|Image|Name|Health|Attack|Counter|Other|Desc}}
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==Companions==
==List of Companions==
Note: Companions without an attack value ''do not'' hit when triggering. However, an attack value of 0 means they ''will'' hit a target.
Companions that have no {{Stat|attack}} icon will not count as hitting anything when triggering, while those with an attack stat (even an attack of 0) ''will'' count as hitting a target. This is important because some enemies and statuses interact when cards hit each other.


Note: Companions with alternative trigger conditions have brown description text. This is always the case with companions who have no Counter.
Companions that have {{Stat|Reaction|Reactions}} have orange ability text, indicating under what condition(s) their Reactions trigger. Any other abilities they have are written normally.


{{#invoke:Cards|Table|NonPetCompanion|Image|Name|Health|Attack|Counter|Other|Desc|Tribes}}
{{#invoke:Cards|Table|NonPetCompanion|Image|Name|Health|Attack|Counter|Other|Desc|Tribes}}
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[[Category:Cards]]
[[Category:Cards]]
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