Leech: Difference between revisions

6 bytes added ,  21:51, 27 April 2023
m
no edit summary
(Added more depth to description and a Strategy section.)
mNo edit summary
Line 1: Line 1:
{{infobox
{{infobox
|name=Leech
|name=Leech
|image=Leech.png
|image=Leech (Leech).png
|hpType=heart
|hpType=heart
|health=5
|health=5
Line 14: Line 14:
Upon each attack, Leech reduces each of their allies health by 2 and increases their own health by 2 for each enemy hit. This does not affect units without health, such as [[Clunkers]].  
Upon each attack, Leech reduces each of their allies health by 2 and increases their own health by 2 for each enemy hit. This does not affect units without health, such as [[Clunkers]].  


As with all other cards that summon units to the enemy side of the board, Leech can be used to impede enemy reinforcements by taking up an otherwise available space on the board.  
As with all other cards that summon units to the enemy side of the board, Leech can be used to halt enemy reinforcements by taking up an otherwise available space on the board.  


Players will want to watch who their cards target to prevent accidentally killing Leech too early. Placing Leech strategically is important to avoid killing them with [[Stats#Keywords|Barrage]] or [[Stats#Debuffs|Overburn]], and having a [[Enemies#Minibosses|Miniboss]] enter the battle behind them could mean you now have a large wall of health to break down before you can target the miniboss.
Players will want to watch who their cards target to prevent accidentally killing Leech too early. Placing Leech strategically is important to avoid killing them with [[Stats#Keywords|Barrage]] or [[Stats#Debuffs|Overburn]], and having a [[Enemies#Minibosses|Miniboss]] enter the battle behind them could mean you now have a large wall of health to break down before you can target the miniboss.
518

edits