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==Preventing Reactions==
==Preventing Reactions==
The nature of Reactions makes them exceedingly dangerous to offensive [[Companions]], who tend to have low {{Stat|health}}. A card with Smackback is theoretically able to damage any card on the player's field regardless of position, as long as that player card hits it. There are three different ways to prevent a card's Reaction from working, even if the conditions are met.
The nature of Reactions makes them exceedingly dangerous to offensive [[Companions]], who tend to have low {{Stat|health}}. A card with Smackback is theoretically able to damage any card on the player's field regardless of position, as long as that player card hits it. There are three different ways to prevent a card's Reaction from working, even if the conditions are met:


{{Stat|Snow|Snowed}} cards can never trigger under any circumstances, and this prevents their Reactions from working. This includes if the card would react to a hit that inflicts it with Snow; for instance, {{Card|Snoof}} attacking a {{Card|Spike Wall}} will not trigger the latter's Smackback. <!--Maw Jaw appears to attempt to react even when Snowed. Is this a one-time thing, or do other cards with Reactions behave similarly? If other cards behave this way, do they use their effects when attempting to react, e.g. does Mega Mimik lose Scrap?-->
* {{Stat|Snow|Snowed}} cards can never trigger under any circumstances, so this prevents them from triggering by Reactions. A card also cannot react to a hit that inflicts it with Snow; for instance, {{Card|Snoof}} attacking a {{Card|Spike Wall}} will not trigger the latter's Smackback.


Inflicting {{Stat|Ink}} on a card negates all its effects, including any abilities it has that would trigger Reactions. If the card has just a Reaction and no Counter, it will never be able to trigger while Inked. Like Snow, the card will also not react to any hit that inflicts it with Ink. For instance, {{Card|Maw Jaw}} triggers when hit by anything. Using the {{Card|Flask of Ink}} on it counts as a hit (since the Flask of Ink has an {{Stat|attack}} icon), but because it Inks Maw Jaw, it cannot react.
* Inflicting {{Stat|Ink}} on a card negates all its effects, including any abilities it has that would trigger Reactions. If the card has just a Reaction and no Counter, it will never be able to trigger while Inked. Like Snow, the card will also not react to any hit that inflicts it with Ink. For instance, {{Card|Maw Jaw}} triggers when hit by anything, but it will not trigger when hit by the {{Card|Flask of Ink}}, since it becomes Inked by the hit that would trigger the Reaction.


Finally, a card cannot react if it is killed by whatever would cause it to react. This sets counterattack Reactions apart from {{Stat|Teeth}}, which ''will'' damage an attacker even if the card with Teeth is killed by the hit.
* If a card's Reaction has its conditions met but it is killed before its Reaction would trigger, it is removed from the field immediately and will not react. This sets counterattack Reactions apart from {{Stat|Teeth}}, which ''will'' damage an attacker even if the card with Teeth is killed by the hit.  


==Reaction Interactions==
==Reaction Interactions==
{{Stat|Counter|Counters}} and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering.  
{{Stat|Counter|Counters}} and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering.  


If a card with {{Stat|Frenzy}} has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has {{Keyword|Barrage}} or {{Keyword|Aimless}}, it no longer triggers specifically against its target. It will attempt to trigger against the intended target, but it will also abide by its ability's targeting; for instance, a card with Barrage and Smackback will react against the entire row that its attacker occupies. This allows the card to use more of its Frenzy in one reaction, even if the intended target is killed partway through. However, if ''all'' the enemies in that row are killed partway through the Frenzy attacks, the card will stop attacking. Uniquely, a card with {{Keyword|Longshot}} can still trigger appropriately against its Reaction's target (instead of always hitting the furthest enemy), but it can still use all its Frenzy if the target is killed.
If a card with {{Stat|Frenzy}} has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has {{Keyword|Barrage}} or {{Keyword|Aimless}}, it no longer triggers specifically against its target, and instead triggers against the ''row'' that the intended target occupies. For instance, a card with Barrage and Smackback will react against its attacker's entire row. This allows the card to use more of its Frenzy in one reaction, even if the intended target is killed partway through. However, if ''all'' the enemies in the targeted row are killed partway through the Frenzy attacks, the card will still stop attacking. Uniquely, a card with {{Keyword|Longshot}} triggers appropriately against its Reaction's target (instead of always hitting the furthest enemy), but it can still use more of its Frenzy if the target is killed (in which case it begins hitting the furthest enemy).


{{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop.
{{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop.
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If a card would trigger against multiple targets at once (such as if {{Card|Snoffel}} inflicts {{Stat|Snow}} on the enemy field while {{Card|Kobonker}} is active), the card triggers against each target in reverse turn order, starting from the back of the field and working towards the front. The same is true for if multiple cards' Reactions are triggered at once (such by hitting Smackback cards with a {{Keyword|Barrage}} attack), and the reacting cards will trigger in reverse turn order.
If a card would trigger against multiple targets at once (such as if {{Card|Snoffel}} inflicts {{Stat|Snow}} on the enemy field while {{Card|Kobonker}} is active), the card triggers against each target in reverse turn order, starting from the back of the field and working towards the front. The same is true for if multiple cards' Reactions are triggered at once (such by hitting Smackback cards with a {{Keyword|Barrage}} attack), and the reacting cards will trigger in reverse turn order.


Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 {{Stat|Teeth}} when hit." However, if this card is {{Stat|Snow|Snowed}} and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes {{Stat|Ink|Inked}}, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit.
Reactions are separate from activated abilities that also have specific conditions (note the orange text of a Reaction versus the normal white text of a regular ability). These abilities can still activate even if the card is Snowed. For instance, even if {{Card|Grumps}} is Snowed, it will still lower the {{Stat|attack}} of whatever hits it. Since {{Stat|Ink}} negates all a card's abilities, neither a Reaction or an on-hit ability is able to work.


All Reactions trigger in between Frenzy attacks, so Smackback will interrupt attackers with Frenzy before their Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. When interrupting Frenzy attacks this way, the reacting uses all of its own Frenzy before the interrupted card continues to attack; for instance, if {{Card|Foxee}} attacks a {{Card|Warthog}} that has gained Frenzy via the {{Keyword|Wild}} ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee).
All Reactions trigger in between Frenzy attacks if their conditions are met, which may even kill the attacking card before it finishes all its attacks. When interrupting Frenzy attacks this way, the reacting card uses all of its own Frenzy ''before'' the interrupted card continues to attack; for instance, if {{Card|Foxee}} attacks a {{Card|Warthog}} that has gained Frenzy via the {{Keyword|Wild}} ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee).


Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Scrap}}, it will react after the explosion.  
Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Scrap}}, it will react after the explosion.  


Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react to something until all the triggering card's effects are applied. For instance, if Maw Jaw is hit by the {{Card|Berry Blade}}, which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if {{Card|Monch}} eats an ally while {{Card|Groff}} is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.
Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react to something until all the effects of the card that triggered it are applied. For instance, if Maw Jaw is hit by the {{Card|Berry Blade}}, which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if {{Card|Monch}} eats an ally while {{Card|Groff}} is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.


Reactions have a hidden internal order of operations that is not immediately obvious, mainly because some Reactions are triggered on attack declaration, while others are triggered on hit. For instance, assume that a Companion has a {{Card|Mimik}} in the row and then attacks an enemy with Smackback. Mimik triggers whenever an ally in the row attacks, while Smackback triggers when the card is hit by another. Because an ally declaring an attack is an earlier event than actually hitting the card, the Companion would attack and hit the enemy card, and then Mimik would trigger and attack before the enemy card could react. If the enemy survived both of these attacks, it would then appropriately trigger against the Companion and Mimik.
Reactions have a hidden internal order of operations that is not immediately obvious, mainly because some Reactions are triggered on attack declaration, while others are triggered on hit. For instance, assume that a Companion has a {{Card|Mimik}} in the row and then attacks an enemy with Smackback. Mimik triggers whenever an ally in the row attacks, while Smackback triggers when the card is hit by another. Because an ally declaring an attack is an earlier event than actually hitting the card, the Companion would attack and hit the enemy card, and then Mimik would trigger and attack before the enemy card could react. If the enemy survived both of these attacks, it would then appropriately trigger against the Companion and Mimik.
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