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{{Stat|Counter|Counters}} and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering. | {{Stat|Counter|Counters}} and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering. | ||
If a card with {{Stat|Frenzy}} has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has {{Keyword|Barrage}} or {{Keyword|Aimless}}, it no longer triggers specifically against its target. It will attempt to trigger against the intended target, but it will also abide by its ability's targeting; for instance, a card with Barrage and Smackback will react against the entire row that its attacker occupies. | If a card with {{Stat|Frenzy}} has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has {{Keyword|Barrage}} or {{Keyword|Aimless}}, it no longer triggers specifically against its target. It will attempt to trigger against the intended target, but it will also abide by its ability's targeting; for instance, a card with Barrage and Smackback will react against the entire row that its attacker occupies. This allows the card to use more of its Frenzy in one reaction, even if the intended target is killed partway through. However, if ''all'' the enemies in that row are killed partway through the Frenzy attacks, the card will stop attacking. Uniquely, a card with {{Keyword|Longshot}} can still trigger appropriately against its Reaction's target (instead of always hitting the furthest enemy), but it can still use all its Frenzy if the target is killed. | ||
{{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop. | {{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop. | ||
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Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 {{Stat|Teeth}} when hit." However, if this card is {{Stat|Snow|Snowed}} and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes {{Stat|Ink|Inked}}, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit. | Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 {{Stat|Teeth}} when hit." However, if this card is {{Stat|Snow|Snowed}} and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes {{Stat|Ink|Inked}}, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit. | ||
All Reactions trigger in between Frenzy attacks, so Smackback will interrupt attackers with Frenzy before their Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. When interrupting Frenzy attacks this way, the reacting uses all of its own Frenzy before the interrupted card continues to attack; for instance, if {{Card|Foxee}} attacks a {{Card|Warthog}} that has gained Frenzy via the {{Keyword|Wild}} ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee). | |||
Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Scrap}}, it will react after the explosion. | Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Scrap}}, it will react after the explosion. | ||
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*{{Card|Gojiber}} ({{Keyword|Smackback}} | |||
*{{Card|Groff}} (trigger when an ally is sacrificed) | *{{Card|Groff}} (trigger when an ally is sacrificed) | ||
*{{Card|Knuckles}} (trigger when hit by anything) | |||
*{{Card|Nova}} (trigger when losing {{Stat|Block}}, or when an ally loses Block) | |||
*{{Card|Zula}} (trigger when an enemy is killed) | |||
*{{Card|Bling Bank}} (trigger when an enemy is killed) | |||
*{{Card|Blundertank}} (trigger when {{Card|Junk}} is destroyed) | *{{Card|Blundertank}} (trigger when {{Card|Junk}} is destroyed) | ||
*{{Card|Bombarder}} (trigger against cards hit with {{Stat|Bom}}) | *{{Card|Bombarder}} (trigger against cards hit with {{Stat|Bom}}) |
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