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==Information and Strategy==
==Information and Strategy==
Reactions are found on both player and enemy cards. Unlike the usual Counters, a card with a Reaction will trigger ''immediately'' whenever some condition is met. A reacting card triggers identically to one triggered by its Counter, but some reactions like the [[Stats#Keywords|Smackback]] keyword cause the card to trigger against a specific target. If such a card has {{Stat|Frenzy}}, it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has [[Stats#Keywords|Barrage]], [[Stats#Keywords|Aimless]], or [[Stats#Keywords|Longshot]], it no longer triggers specifically against its target. It will attempt to trigger against the intended target, but it will also abide by its ability's targeting; for instance, a card with Barrage and Smackback will react against the entire row that its attacker occupies. Any card that has one of these abilities can use all its Frenzy in one reaction, even if the intended target is killed partway through the attack.
Reactions are found on both player and enemy cards. Unlike the usual Counters, a card with a Reaction will trigger ''immediately'' whenever some condition is met. A reacting card triggers identically to one triggered by its Counter: it attacks the front enemy in the opposing row and uses its effects (if any). However, some reactions like the {{Keyword|Smackback}} keyword cause the card to trigger against a specific target instead of the front enemy, although it still uses its effects as normal.


Although Smackback is the most common Reaction, it is far from the only one. All Reactions are written in orange ability text to indicate what triggers the Reaction, while any other abilities the card may have are colored normally. For instance, [[Mega Mimik]] has the orange text "Trigger when an ally in the row attacks," indicating its trigger condition, and "Lose 1 {{Stat|Scrap}}" in normal text, indicating that this is an ability unrelated to what causes the Reaction.
Although Smackback is the most common Reaction, it is far from the only one. All Reactions are written in orange ability text to indicate what triggers the Reaction, while any other abilities the card may have are colored normally. For instance, [[Mega Mimik]] has the orange text "Trigger when an ally in the row attacks," indicating its trigger condition, and "Lose 1 {{Stat|Scrap}}" in normal text, indicating that this is an ability unrelated to what causes the Reaction.
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==Reaction Interactions==
==Reaction Interactions==
{{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if both cards are unable to damage each other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop.
{{Stat|Counter|Counters}} and Reactions are independent from each other. If a card has both a Counter and a Reaction, the Reaction will not cause the card's Counter to reset when triggering.
 
If a card with {{Stat|Frenzy}} has a Reaction that causes it to trigger against a specific target (such as Smackback), it will stop attacking if the target is killed in the middle of Frenzy attacks. However, if it also has {{Keyword|Barrage}} or {{Keyword|Aimless}}, it no longer triggers specifically against its target. It will attempt to trigger against the intended target, but it will also abide by its ability's targeting; for instance, a card with Barrage and Smackback will react against the entire row that its attacker occupies. Any card that has one of these abilities can use all its Frenzy in one reaction, even if the intended target is killed partway through the attack. Uniquely, a card with {{Keyword|Longshot}} can still trigger appropriately against its Reaction's target (instead of always hitting the furthest enemy), but it can still use all its Frenzy if the target is killed.
 
{{Stat|Spice}} and {{Stat|Frost}} are only removed once all attacks are finished and no more Reactions are being triggered. This means that if a card with a Reaction triggered by being hit (such as Smackback or Maw Jaw's Reaction) hits another card with such a Reaction, the cards will repeatedly take turns hitting each other, but their Spice and Frost will only clear once one (or both) of the cards is destroyed. However, if each card is unable to kill the other (such as if they have 0 or less {{Stat|attack}}, perhaps due to Frost), each card's Reaction will only trigger up to two times, to prevent an infinite loop.


A similar form of infinite loop prevention is used for cards with Reactions triggered on an ally's attack, such as [[Mimik]] and [[Puffball]]. A card with this type of Reaction ''cannot'' trigger other cards with the same type of Reaction; otherwise, having two Mimiks in a row would lead to an infinite number of attacks.
A similar form of infinite loop prevention is used for cards with Reactions triggered on an ally's attack, such as [[Mimik]] and [[Puffball]]. A card with this type of Reaction ''cannot'' trigger other cards with the same type of Reaction; otherwise, having two Mimiks in a row would lead to an infinite number of attacks.


If a card would trigger against multiple targets at once (such as if [[Snoffel]] {{Stat|Snow|Snows}} the whole field while [[Kobonker]] is active), the card triggers against each target in reverse turn order, starting from the back of the field and working towards the front. Any Spice or Frost the card has will persist across the whole set of attacks.
If a card would trigger against multiple targets at once (such as if [[Snoffel]] {{Stat|Snow|Snows}} the whole field while [[Kobonker]] is active), the card triggers against each target in reverse turn order, starting from the back of the field and working towards the front.


Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 Teeth when hit." However, if this card is Snowed and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes Inked, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit.
Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 {{Stat|Teeth}} when hit." However, if this card is {{Stat|Snowed}} and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes {{Stat|Ink|Inked}}, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit.


Almost all Reactions trigger in between Frenzy attacks, so Smackback will interrupt attackers with Frenzy before their Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. Notably, this will not prevent the reacting card from using all its Frenzy; for instance, if [[Foxee]] attacks a [[Warthog]] that has gained Frenzy via the [[Stats#Keywords|Wild]] ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee). Uniquely, Maw Jaw's Reaction does not trigger until ''all'' Frenzy attacks finish, after which it will trigger multiple times in a row (once for each time it was hit). It is not known if this is intended behavior, as all other Reactions interrupt attacks when possible.
Almost all Reactions trigger in between Frenzy attacks, so Smackback will interrupt attackers with Frenzy before their Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. When interrupting Frenzy attacks this way, the reacting card can still use all its own Frenzy; for instance, if [[Foxee]] attacks a [[Warthog]] that has gained Frenzy via the {{Keyword|Wild}} ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee). Uniquely, Maw Jaw's Reaction does not trigger until ''all'' Frenzy attacks finish, after which it will trigger multiple times in a row (once for each time it was hit). It is not known if this is intended behavior, as all other Reactions interrupt attacks when possible.


Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it such that its health is lower than its Overburn), it will explode before it gets the chance to react. If the card survives its own explosion, such as with {{Stat|Block}}, it will react after the explosion.  
Checking if a card's {{Stat|Overburn}} should cause it to explode has higher priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it), it will explode before it gets the chance to react. If the card survives its own explosion with {{Stat|Shell}}, {{Stat|Block}}, or {{Stat|Scrap}}, it will react after the explosion.  


Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react until all the card's effects are applied. For instance, if Maw Jaw is hit by the [[Berry Blade]], which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if [[Monch]] eats an ally while [[Groff]] is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.
Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react until all the card's effects are applied. For instance, if Maw Jaw is hit by the [[Berry Blade]], which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if [[Monch]] eats an ally while [[Groff]] is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.
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