Reaction: Difference between revisions

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(Tried to make the page less wordy and added a new section about what prevents Reactions)
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Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 Teeth when hit." However, if this card is Snowed and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes Inked, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit.
Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has both the {{Charm|Punchfist Charm}} and {{Charm|Tiger Charm}} attached, it will gain Smackback and "Gain 1 Teeth when hit." However, if this card is Snowed and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. If this card becomes Inked, both of these abilities are negated, and it will not react when attacked or gain Teeth when hit.


Reactions trigger in between Frenzy attacks, so counterattack reactions like Smackback will interrupt attackers with Frenzy before their Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. Notably, this will not prevent the reacting card from using all its Frenzy; for instance, if [[Foxee]] attacks a [[Warthog]] that has gained Frenzy via the [[Stats#Keywords|Wild]] ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee).
Almost all Reactions trigger in between Frenzy attacks, so Smackback will interrupt attackers with Frenzy before their Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. Notably, this will not prevent the reacting card from using all its Frenzy; for instance, if [[Foxee]] attacks a [[Warthog]] that has gained Frenzy via the [[Stats#Keywords|Wild]] ability, Foxee will hit the Warthog once, and then the Warthog will react against them with all of its Frenzy (or as much as is needed to kill Foxee). Uniquely, Maw Jaw's Reaction does not trigger until ''all'' Frenzy attacks finish, after which it will trigger multiple times in a row (once for each time it was hit). It is not known if this is intended behavior, as all other Reactions interrupt attacks when possible.


If a card's Reaction causes it to trigger against multiple specific enemies at once (such as if [[Snoffel]] inflicts the entire enemy field with Snow while Kobonker is on the field), the card will trigger against each appropriate target. <!--What's the order for this? Does it go in turn order, down the row, or randomly? Do Spice and Frost persist across all the attacks when this happens?-->  
If a card's Reaction causes it to trigger against multiple specific enemies at once (such as if [[Snoffel]] inflicts the entire enemy field with Snow while Kobonker is on the field), the card will trigger against each appropriate target. <!--What's the order for this? Does it go in turn order, down the row, or randomly? Do Spice and Frost persist across all the attacks when this happens?-->  
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Checking if a card's {{Stat|Overburn}} should cause it to explode is higher-priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it such that its health is lower than its Overburn), it will explode before it gets the chance to react. If the card survives its own explosion, such as with {{Stat|Block}}, it will react after the explosion.  
Checking if a card's {{Stat|Overburn}} should cause it to explode is higher-priority than checking its Reaction. If a card would react to something that also causes its {{Stat|health}} to be lower than its Overburn (whether by inflicting Overburn or damaging it such that its health is lower than its Overburn), it will explode before it gets the chance to react. If the card survives its own explosion, such as with {{Stat|Block}}, it will react after the explosion.  


Resolving a card that is being played from the hand is also higher-priority than checking Reactions, so a card will not attempt to react until all the played card's effects are applied. For instance, if Maw Jaw is hit by the [[Berry Blade]], which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.
Resolving a card's ability or effect is also higher-priority than checking Reactions, so a card will not attempt to react until all the card's effects are applied. For instance, if Maw Jaw is hit by the [[Berry Blade]], which deals damage and then heals the front ally, Maw Jaw will not react until the ally is healed. Similarly, if [[Monch]] eats an ally while [[Groff]] is on the field, Groff will not react until Monch has finished attacking. This property is also what prevents cards from reacting to hits that inflict them with Snow or Ink.


==Cards and effects that interact with Reactions==
==Cards and effects that interact with Reactions==
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