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(Created page. There are several things that warrant clarification: Maw Jaw appears to attempt to react even when Snowed, do other cards with Reactions do this as well; if so, are any abilities outside of attacking applied; do *all* Reactions interrupt Frenzy attacks or is it just Smackback; if a card triggers against multiple enemies at once, such as Kobonker, what's the order it attacks in?) |
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Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has the [[Punchfist Charm]] and the [[Tiger Charm]] attached, it will gain Smackback and "Gain 1 [[Teeth]] when hit." However, if this card is Snowed and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. | Reactions are separate from any non-triggering ability that activates under a specific condition, and those abilities can still activate even if the card is Snowed. For instance, if a card has the [[Punchfist Charm]] and the [[Tiger Charm]] attached, it will gain Smackback and "Gain 1 [[Teeth]] when hit." However, if this card is Snowed and thus cannot trigger via Smackback, it will still gain Teeth when hit by something. | ||
Reactions trigger ''immediately'' whenever their conditions are met. This means that counterattack reactions like Smackback will interrupt attackers with Frenzy, reacting before the Frenzy attacks finish (which may even kill the attacker before they finish their attacks). Similarly, Mimik and Mega Mimik trigger in between hits if the attacking ally in the row has Frenzy. If a card's Reaction causes it to trigger against multiple specific enemies at once (such as if [[Snoffel]] inflicts the entire enemy field with Snow while [[Kobonker]] is on the field), the card will trigger against each appropriate target. <!--What's the order for this? Does it go in turn order, down the row, or randomly?--> If a card with Smackback attacks another card with Smackback, the cards take turns repeatedly attacking each other until one of them is destroyed. The only game state action that is higher-priority than checking a card's Reaction is checking if the card's [[Overburn]] should cause it to explode. If a card would react to something that also inflicts it with sufficient Overburn, it will explode before it gets the chance to react. If the card survives its own explosion, such as with [[Block]], it will react after the explosion. | |||
==Cards and effects that interact with Reactions== | ==Cards and effects that interact with Reactions== |
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