Tribes
Wildfrost features 3 different Tribes, each of which has their own unique mechanics and playstyle. Varying from a focus on elements like Snow or Spice, to summoning versatile Shades, to reliance on Junk, the style of each Tribe must be mastered separately. Players start with the Snowdwellers Tribe, while the rest are unlocked through playing the game.
Each Tribe has their own pool of Companions, Clunkers, Items, and Charms that can appear in a run, along with a number of cards that are shared across all Tribes. When beginning a run, the player chooses a Tribe and then picks one of three Leaders from that Tribe. This determines the available cards in the run, as well as the starting deck. (The very first run has its own unique starting deck, however.)
Snowdwellers
A collection of clans who banded together in the town of Snowdwell to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using snow and shrooms to hinder enemies, shells to protect themselves, and flaming hot spice to gain more power.
The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are healing, Snow, Shroom, Shell, and Spice. Their starting deck consists of:
Image | Card Name | Health | Attack | Description |
---|---|---|---|---|
Scrappy Sword | 2 | A traditional trusty weapon | ||
Scrappy Sword | 2 | A traditional trusty weapon | ||
Scrappy Sword | 2 | A traditional trusty weapon | ||
Snow Stick | 1 | Apply 2 Snow | ||
Snow Stick | 1 | Apply 2 Snow | ||
Sun Rod | Count down Counter by 2 | |||
Flamewater | Increase Attack by 1 | |||
Woodhead | 1 Scrap | Does nothing, but will take a hit for you :) |
Snowdwellers-Exclusive Cards and Charms
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Chompom | 3 | 1 | 3 | 2 Shell | Deal additional damage equal to Shell | |
Firefist | 12 | 2 | 5 | When Health lost, gain equal Spice | ||
Fungun | 10 | 0 | 5 | Apply 2 Shroom Increase by 1 when hit | ||
Kernel | 8 | 3 | 4 | When hit, apply 2 Shell to ally behind | ||
Pootie | 1 | 1 | 3 | When destroyed, add x1 Frenzy to a random ally | ||
Pyra | 6 | 4 | Apply 4 Spice to ally behind | |||
Shelly | 4 | 1 | 3 | When an enemy is killed, apply 3 Shell to the attacker | ||
Tiny Tyko | 2 | 1 | 4 | x2 Frenzy | When hit, gain x1 Frenzy | |
Wallop | 9 | 4 | 4 | Deal 8 additional damage to Snow'd targets | ||
Wort | 6 | 0 | 3 | x2 Frenzy | Apply 2 Shroom Aimless | |
Yuki | 1 | 1 | 4 | Whenever anything is Snow'd, gain equal Attack |
Image | Name | Description | Unlock |
---|---|---|---|
Acorn Charm | Gain 8 Shell | Unlocked by default. | |
Peppernut Charm | Replace Shell effects with Spice and vice versa | Stack 50 Shell on a single target. | |
Scrap Charm | Add 1 Scrap | Unlocked by default. | |
Shield Charm | Gain 3 Shell on kill | Unlocked by default. | |
Shroom Charm | Apply 1 Shroom | Unlocked by default. | |
Spice Charm | Gain 2 Spice when hit | Unlocked by default. | |
Truffle Charm | Apply 3 Shroom -2 Health |
Stack 20 Shroom on a single target. |
Image | Card Name | Attack | Description |
---|---|---|---|
Dragon Pepper | Apply 7 Spice Consume | ||
Flamewater | Increase Attack by 1 | ||
Hongo's Hammer | 1 | Apply 3 Shroom | |
Nutshell Cake | Apply 9 Shell Reduce Health by 2 Consume | ||
Peppereaper | 1 | Apply 4 Spice | |
Peppering | Apply 2 Spice to all allies | ||
Scrap Pile | Add 1 Scrap | ||
Scrappy Sword | 2 | A traditional trusty weapon | |
Shellbo | 2 | Apply 5 Shell Barrage | |
Snow Stick | 1 | Apply 2 Snow | |
Spice Stones | Apply 1 Spice Double the target's Spice | ||
Spore Pack | 0 | Apply 2 Shroom Barrage | |
Stormbear Spirit | 8 | Target must be Snow'd | |
Sun Rod | Count down Counter by 2 |
Image | Card Name | Attack | Other | Description |
---|---|---|---|---|
Fungo Blaster | When a Shroom'd enemy dies, apply their Shroom to a random enemy | |||
Heartforge | When an ally is healed, apply double Spice | |||
Kobonker | 3 | Reaction | Trigger against anything that is hit with Snow | |
Mobile Campfire | While active, add +3 Attack to allies in the row | |||
Moko Totem | 0 | Reaction, x5 Frenzy | Trigger when Spice reaches 10 Destroy self | |
Pepper Flag | While active, all allies retain Spice | |||
Shroominator | Whenever anything is Shroom'd, double the amount and lose 1 Scrap | |||
Shroomine | When hit, apply 4 Shroom to the attacker | |||
Spice Sparklers | While active, add +3 Attack to Items in your hand | |||
Woodhead | Does nothing, but will take a hit for you :) |
Shademancers
These skilled warriors unleash the power of darkness by summoning spirits known as Shades to aid them in battle. Shades can absorb enemy attacks, be powered up to create devastating opponents, or strategically sacrificed to gain various boons.
The Shademancers are the second playable Tribe, unlocked by killing 100 enemies. Their cards can summon a multitude of different Shades, each with their own roles and abilities. Their unique mechanics are Shades, sacrifice, Teeth, and Overburn. Their starting deck consists of:
Image | Card Name | Attack | Description |
---|---|---|---|
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Blizzard Bottle | 0 | Apply 3 Snow | |
Sunburst Tootoo | 1 | Count down Counter by 2 | |
Berry Bell | Increase Health by 1 Barrage | ||
Junjun Mask | Summon Junjun |
Clunkmasters
The lost tribe of the Gnomes! These master tinkerers use junk and scrap to fuel powerful Clunkers and weapons. Striking a balance between creating and recycling junk to power machinery and weaponry is fundamental to the Clunkmaster strategy.
The Clunkmasters are the third playable Tribe, unlocked by dealing 1000 total damage. Many of their cards have extremely powerful effects, but are balanced by the Recycle ability that requires them to destroy Junk to play them. Their unique mechanics are Scrap, Bom, Ink, Haze, and Junk.
Image | Card Name | Health | Attack | Description |
---|---|---|---|---|
Gearhammer | 2 | Gain +1 Attack | ||
Gearhammer | 2 | Gain +1 Attack | ||
Gearhammer | 2 | Gain +1 Attack | ||
Gearhammer | 2 | Gain +1 Attack | ||
Snowzooka | 0 | Apply 2 Snow Critical | ||
Sunsong Box | Increase Attack by 1 Count down Counter by 1 Recycle 1 | |||
Flask of Ink | 0 | Apply 4 Ink | ||
Junk | 0 | Does absolutely nothing... | ||
Junkhead | 3 Scrap | Trash 1 when hit |