Tribes

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Wildfrost features 3 different Tribes, each of which has their own unique mechanics and playstyle. Varying from a focus on elements like Snow.png Snow or Spice.png Spice, to summoning versatile Shades, to reliance on Junk, the style of each Tribe must be mastered separately. Players start with the Snowdwellers Tribe, while the rest are unlocked through playing the game.

Each Tribe has their own pool of Companions, Clunkers, Items, and Charms that can appear in a run, along with a number of cards that are shared across all Tribes. When beginning a run, the player chooses a Tribe and then picks one of three Leaders from that Tribe. This determines the available cards in the run, as well as the starting deck. (The very first run has its own unique starting deck, however.)

Snowdwellers

A collection of clans who banded together in the town of Snowdwell to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using snow and shrooms to hinder enemies, shells to protect themselves, and flaming hot spice to gain more power.

The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are healing, Snow.png Snow, Shroom.png Shroom, Shell.png Shell, and Spice.png Spice. Their starting deck consists of:

Image Card Name Health.png Health Attack.png Attack Description
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Snow Stick.png
Snow Stick 1 Apply 2 Snow.png Snow
Snow Stick.png
Snow Stick 1 Apply 2 Snow.png Snow
Sun Rod.png
Sun Rod Count down Counter.png Counter by 2
Flamewater.png
Flamewater Increase Attack.png Attack by 1
Woodhead.png
Woodhead 1 Scrap.png Scrap Does nothing, but will take a hit for you :)

Snowdwellers-Exclusive Cards and Charms

Image Card Name Health.png Health Attack.png Attack Counter.png Counter Other Description
Chompom.png
Chompom 3 1 3 2 Shell.png Shell Deal additional damage equal to Shell.png Shell
Firefist.png
Firefist 12 2 5 When Health.png Health lost, gain equal Spice.png Spice
Fungun.png
Fungun 10 0 5 Apply 2 Shroom.png Shroom
Increase by 1 when hit
Kernel.png
Kernel 8 3 4 When hit, apply 2 Shell.png Shell to ally behind
Pootie.png
Pootie 1 1 3 When destroyed, add x1 Frenzy.png Frenzy to a random ally
Pyra.png
Pyra 6 4 Apply 4 Spice.png Spice to ally behind
Shelly.png
Shelly 4 1 3 When an enemy is killed, apply 3 Shell.png Shell to the attacker
Tiny Tyko.png
Tiny Tyko 2 1 4 x2 Frenzy.png Frenzy When hit, gain x1 Frenzy.png Frenzy
Wallop.png
Wallop 9 4 4 Deal 8 additional damage to Snow.png Snow'd targets
Wort.png
Wort 6 0 3 x2 Frenzy.png Frenzy Apply 2 Shroom.png Shroom
Aimless
Yuki.png
Yuki 1 1 4 Whenever anything is Snow.png Snow'd, gain equal Attack.png Attack
Image Name Description Unlock
Acorn Charm.png Acorn Charm Gain 8 Shell.png Shell Unlocked by default.
Peppernut Charm.png Peppernut Charm Replace Shell.png Shell effects with Spice.png Spice and vice versa Stack 50 Shell.png Shell on a single target.
Scrap Charm.png Scrap Charm Add 1 Scrap.png Scrap Unlocked by default.
Shield Charm.png Shield Charm Gain 3 Shell.png Shell on kill Unlocked by default.
Shroom Charm.png Shroom Charm Apply 1 Shroom.png Shroom Unlocked by default.
Spice Charm.png Spice Charm Gain 2 Spice.png Spice when hit Unlocked by default.
Truffle Charm.png Truffle Charm Apply 3 Shroom.png Shroom
-2 Health.png Health
Stack 20 Shroom.png Shroom on a single target.
Image Card Name Attack.png Attack Description
Dragon Pepper.png
Dragon Pepper Apply 7 Spice.png Spice
Consume
Flamewater.png
Flamewater Increase Attack.png Attack by 1
Hongo's Hammer.png
Hongo's Hammer 1 Apply 3 Shroom.png Shroom
Nutshell Cake.png
Nutshell Cake Apply 9 Shell.png Shell
Reduce Health.png Health by 2
Consume
Peppereaper.png
Peppereaper 1 Apply 4 Spice.png Spice
Peppering.png
Peppering Apply 2 Spice.png Spice to all allies
Scrap Pile.png
Scrap Pile Add 1 Scrap.png Scrap
Scrappy Sword.png
Scrappy Sword 2 A traditional trusty weapon
Shellbo.png
Shellbo 2 Apply 5 Shell.png Shell
Barrage
Snow Stick.png
Snow Stick 1 Apply 2 Snow.png Snow
Spice Stones.png
Spice Stones Apply 1 Spice.png Spice
Double the target's Spice.png Spice
Spore Pack.png
Spore Pack 0 Apply 2 Shroom.png Shroom
Barrage
Stormbear Spirit.png
Stormbear Spirit 8 Target must be Snow.png Snow'd
Sun Rod.png
Sun Rod Count down Counter.png Counter by 2
Image Card Name Attack.png Attack Other Description
Fungo Blaster.png
Fungo Blaster When a Shroom.png Shroom'd enemy dies, apply their Shroom.png Shroom to a random enemy
Heartforge.png
Heartforge When an ally is healed, apply double Spice.png Spice
Kobonker.png
Kobonker 3 Reaction.png Reaction Trigger against anything that is hit with Snow.png Snow
Mobile Campfire.png
Mobile Campfire While active, add +3 Attack.png Attack to allies in the row
Moko Totem.png
Moko Totem 0 Reaction.png Reaction, x5 Frenzy.png Frenzy Trigger when Spice.png Spice reaches 10
Destroy self
Pepper Flag.png
Pepper Flag While active, all allies retain Spice.png Spice
Shroominator.png
Shroominator Whenever anything is Shroom.png Shroom'd, double the amount and lose 1 Scrap.png Scrap
Shroomine.png
Shroomine When hit, apply 4 Shroom.png Shroom to the attacker
Spice Sparklers.png
Spice Sparklers While active, add +3 Attack.png Attack to Items in your hand
Woodhead.png
Woodhead Does nothing, but will take a hit for you :)

Shademancers

These skilled warriors unleash the power of darkness by summoning spirits known as Shades to aid them in battle. Shades can absorb enemy attacks, be powered up to create devastating opponents, or strategically sacrificed to gain various boons.

The Shademancers are the second playable Tribe, unlocked by killing 100 enemies. Their cards can summon a multitude of different Shades, each with their own roles and abilities. Their unique mechanics are Shades, sacrifice, Teeth.png Teeth, and Overburn.png Overburn. Their starting deck consists of:

Image Card Name Attack.png Attack Description
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Tar Blade.png
Tar Blade 0 Deal additional damage equal to Tar Blades in hand
Blizzard Bottle.png
Blizzard Bottle 0 Apply 3 Snow.png Snow
Sunburst Tootoo.png
Sunburst Tootoo 1 Count down Counter.png Counter by 2
Berry Bell.png
Berry Bell Increase Health.png Health by 1
Barrage
JunJun Mask.png
Junjun Mask Summon Junjun


Shademancers-Exclusive Companions and Charms

{{#invoke:Cards|Table|

Clunkmasters

The lost tribe of the Gnomes! These master tinkerers use junk and scrap to fuel powerful Clunkers and weapons. Striking a balance between creating and recycling junk to power machinery and weaponry is fundamental to the Clunkmaster strategy.

The Clunkmasters are the third playable Tribe, unlocked by dealing 1000 total damage. Many of their cards have extremely powerful effects, but are balanced by the Recycle ability that requires them to destroy Junk to play them. Their unique mechanics are Scrap.png Scrap, Bom.png Bom, Ink.png Ink, Haze.png Haze, and Junk.

Image Card Name Health.png Health Attack.png Attack Description
Gearhammer.png
Gearhammer 2 Gain +1 Attack.png Attack
Gearhammer.png
Gearhammer 2 Gain +1 Attack.png Attack
Gearhammer.png
Gearhammer 2 Gain +1 Attack.png Attack
Gearhammer.png
Gearhammer 2 Gain +1 Attack.png Attack
Snowzooka.png
Snowzooka 0 Apply 2 Snow.png Snow
Critical
Sunsong Box.png
Sunsong Box Increase Attack.png Attack by 1
Count down Counter.png Counter by 1
Recycle 1
Flask of Ink.png
Flask of Ink 0 Apply 4 Ink.png Ink
Junk.png
Junk 0 Does absolutely nothing...
Junkhead.png
Junkhead 3 Scrap.png Scrap Trash 1 when hit