Tribes: Difference between revisions
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===Snowdwellers-Exclusive Cards and [[Charms]]=== | ===Snowdwellers-Exclusive Cards and [[Charms]]=== | ||
[[Leaders#Snowdwellers|See here for the stat-distribution of Snowdweller Leaders]] | |||
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{{#invoke:Cards|Table|SnowdwellersNonPetCompanion|*|Image|Name|Health|Attack|Counter|Other|Desc}} | {{#invoke:Cards|Table|SnowdwellersNonPetCompanion|*|Image|Name|Health|Attack|Counter|Other|Desc}} | ||
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===Shademancers-Exclusive Cards=== | ===Shademancers-Exclusive Cards=== | ||
[[Leaders#Shademancers|See here for the stat-distribution of Shademancer Leaders]] | |||
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{{#invoke:Cards|Table|ShademancersNonPetCompanion|*|Image|Name|Health|Attack|Counter|Other|Desc}} | {{#invoke:Cards|Table|ShademancersNonPetCompanion|*|Image|Name|Health|Attack|Counter|Other|Desc}} | ||
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===Clunkmasters-Exclusive Cards=== | ===Clunkmasters-Exclusive Cards=== | ||
[[Leaders#Clunkmasters|See here for the stat-distribution of Clunkmaster Leaders]] | |||
<div class="mw-collapsible mw-collapsed" data-collapsetext="Hide Companions" data-expandtext="Show Companions" style="float: left"><br/> | <div class="mw-collapsible mw-collapsed" data-collapsetext="Hide Companions" data-expandtext="Show Companions" style="float: left"><br/> | ||
{{#invoke:Cards|Table|ClunkmastersNonPetCompanion|*|Image|Name|Health|Attack|Counter|Other|Desc}} | {{#invoke:Cards|Table|ClunkmastersNonPetCompanion|*|Image|Name|Health|Attack|Counter|Other|Desc}} |
Revision as of 22:20, 10 June 2024
Wildfrost features 3 different Tribes, each of which has their own unique mechanics and playstyle. Varying from a focus on elements like Snow or Spice, to summoning versatile Shades, to reliance on Junk, the style of each Tribe must be mastered separately. Players start with the Snowdwellers Tribe, while the rest are unlocked through playing the game.
Each Tribe has their own pool of Companions, Clunkers, Items, and Charms that can appear in a run, along with a number of cards that are shared across all Tribes. When beginning a run, the player chooses a Tribe and then picks one of three Leaders from that Tribe. This determines the available cards in the run, as well as the starting deck. (The very first run has its own unique starting deck, however.)
Snowdwellers
A collection of clans who banded together in the town of Snowdwell to lead the battle against the Wildfrost. Mastering the elements is key to their strategy in battle, using snow and shrooms to hinder enemies, shells to protect themselves, and flaming hot spice to gain more power.
The Snowdwellers are the first playable Tribe. They utilize relatively straightforward mechanics, although they are still very powerful in their own right. Their unique mechanics are Shroom, Shell, and Spice, and they also specialize in healing and Snow. Their starting deck consists of:
Image | Card Name | Health | Attack | Description |
---|---|---|---|---|
Scrappy Sword | 2 | A traditional trusty weapon | ||
Scrappy Sword | 2 | A traditional trusty weapon | ||
Scrappy Sword | 2 | A traditional trusty weapon | ||
Snow Stick | 1 | Apply 2 Snow | ||
Snow Stick | 1 | Apply 2 Snow | ||
Sun Rod | Count down Counter by 2 | |||
Flamewater | Increase Attack by 1 | |||
Woodhead | 1 Scrap | Does nothing, but will take a hit for you :) |
Snowdwellers-Exclusive Cards and Charms
See here for the stat-distribution of Snowdweller Leaders
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Chompom | 3 | 1 | 3 | 2 Shell | Deal additional damage equal to Shell | |
Firefist | 12 | 2 | 5 | When Health lost, gain equal Spice | ||
Fulbert | 4 | 1 | 3 | When Spiced or Shelled, apply equal Shroom to a random enemy | ||
Fungun | 10 | 0 | 5 | Apply 2 Shroom Increase by 1 when hit | ||
Kernel | 8 | 3 | 4 | When hit, apply 2 Shell to ally behind | ||
Lil' Berry | 8 | 2 | 4 | When healed, gain +2 Attack | ||
Pimento | 7 | 2 | 4 | Retains Spice | ||
Pootie | 1 | 1 | 3 | When destroyed, add x1 Frenzy to a random ally | ||
Pyra | 6 | 4 | Apply 4 Spice to ally behind | |||
Shelly | 4 | 1 | 3 | When an enemy is killed, apply 3 Shell to the attacker | ||
Tiny Tyko | 2 | 1 | 4 | x2 Frenzy | When hit, gain x1 Frenzy | |
Wallop | 9 | 4 | 4 | Deal 8 additional damage to Snow'd targets | ||
Wort | 6 | 0 | 3 | x2 Frenzy | Apply 2 Shroom Aimless | |
Yuki | 1 | 1 | 4 | Whenever anything is Snow'd, gain equal Attack |
Image | Name | Description | Unlock |
---|---|---|---|
Acorn Charm | Gain 8 Shell | Unlocked by default. | |
Peppernut Charm | Replace Shell effects with Spice and vice versa | Stack 50 Shell on a single target. | |
Scrap Charm | Add 1 Scrap | Unlocked by default. | |
Shield Charm | Gain 3 Shell on kill | Unlocked by default. | |
Shroom Charm | Apply 1 Shroom | Unlocked by default. | |
Spice Charm | Gain 2 Spice when hit | Unlocked by default. | |
Truffle Charm | Apply 3 Shroom -2 Health |
Stack 20 Shroom on a single target. |
Image | Card Name | Attack | Description |
---|---|---|---|
Dragon Pepper | Apply 7 Spice Consume | ||
Flamewater | Increase Attack by 1 | ||
Hongo's Hammer | 1 | Apply 3 Shroom | |
Nutshell Cake | Apply 9 Shell Reduce Health by 2 Consume | ||
Peppereaper | 1 | Apply 4 Spice | |
Peppering | Apply 2 Spice to all allies | ||
Scrap Pile | Add 1 Scrap | ||
Scrappy Sword | 2 | A traditional trusty weapon | |
Shell Shield | Apply 4 Shell | ||
Shellbo | 2 | Apply 5 Shell Barrage | |
Snow Stick | 1 | Apply 2 Snow | |
Spice Stones | Apply 1 Spice Double the target's Spice | ||
Spore Pack | 0 | Apply 2 Shroom Barrage | |
Stormbear Spirit | 8 | Target must be Snow'd | |
Sun Rod | Count down Counter by 2 |
Image | Card Name | Scrap | Attack | Other | Description |
---|---|---|---|---|---|
Fungo Blaster | 1 | When a Shroom'd enemy dies, apply their Shroom to a random enemy | |||
Heartforge | 1 | When an ally is healed, apply double Spice | |||
Kobonker | 1 | 3 | Reaction | Trigger against anything that is hit with Snow | |
Mobile Campfire | 1 | While active, add +3 Attack to allies in the row | |||
Moko Totem | 2 | 0 | Reaction, x5 Frenzy | Trigger when Spice reaches 10 Destroy self | |
Pepper Flag | 1 | While active, all allies retain Spice | |||
Shroominator | 4 | Whenever anything is Shroom'd, double the amount and lose 1 Scrap | |||
Shroomine | 1 | When hit, apply 4 Shroom to the attacker | |||
Spice Sparklers | 1 | While active, add +3 Attack to Items in your hand | |||
Woodhead | 1 | Does nothing, but will take a hit for you :) |
Shademancers
These skilled warriors unleash the power of darkness by summoning spirits known as Shades to aid them in battle. Shades can absorb enemy attacks, be powered up to create devastating opponents, or strategically sacrificed to gain various boons.
The Shademancers are the second playable Tribe, unlocked by killing 100 enemies. Their cards can summon a multitude of different Shades, each with their own roles and abilities. Their unique mechanics are Shades, sacrifice, Teeth, and Overburn. Their starting deck consists of:
Image | Card Name | Attack | Description |
---|---|---|---|
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Blizzard Bottle | 0 | Apply 3 Snow | |
Sunburst Tootoo | 1 | Count down Counter by 2 | |
Berry Bell | Increase Health by 1 Barrage | ||
Junjun Mask | Summon Junjun |
Shademancers-Exclusive Cards
See here for the stat-distribution of Shademancer Leaders
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Berry Sis | 8 | 2 | 3 | When hit, add lost Health to a random ally | ||
Chikichi | 2 | 2 | 3 | When Sacrificed, summon Chikani | ||
Devicro | 7 | 2 | 3 | When an ally is Sacrificed, gain their Attack | ||
Egg | 8 | When destroyed, summon Dregg | ||||
Groff | 6 | 5 | Reaction, x2 Frenzy | Trigger when an ally is Sacrificed | ||
Monch | 6 | 2 | 4 | Before attacking, eat allies in the row, absorbing their Attack and Health | ||
Shen | 6 | 0 | 4 | Apply 2 Overburn Increase by 1 when hit | ||
Splinter | 4 | 4 | 4 | When deployed, copy the effects of a random enemy in the row | ||
Spoof | 2 | 5 | Summon a Bootleg copy of a random enemy | |||
Taiga | 8 | 4 | 2 Teeth | Gain 2 Teeth | ||
The Baker | 9 | 4 | Add 1 Skull Muffin to your hand Spark | |||
Tusk | 5 | 2 | 5 | While active, add 3 Teeth to all allies | ||
Van Jun | 4 | 4 | Add +2 Attack and +2 Health to all Summoned allies | |||
Vesta | 8 | 0 | 4 | Double the target's Overburn Barrage | ||
Zula | 7 | 0 | Reaction | Apply 2 Overburn Trigger when an enemy is killed |
Image | Card Name | Attack | Description |
---|---|---|---|
Azul Battle Axe | 3 | Apply Overburn equal to damage dealt | |
Azul Candle | 1 | Double the target's Overburn | |
Azul Skull | 0 | Kill an ally Apply 4 Overburn to front enemy | |
Beepop Mask | Summon Beepop | ||
Berry Bell | Increase Health by 1 Barrage | ||
Blank Mask | Summon a copy of an ally Consume | ||
Bonescraper | 5 | Killing an enemy also counts as Sacrificing an ally | |
Fallow Mask | Summon Fallow | ||
Junjun Mask | Summon Junjun | ||
Leech Mask | Summon Leech on the enemy side Consume | ||
Pom Mask | Summon Pom on the enemy side Consume | ||
Shade Clay | Make a copy of an Item in your hand Consume | ||
Shade Wisp | Summon a copy of an enemy on your side with 1 Health | ||
Sheepopper Mask | Summon Sheepopper on the enemy side Consume | ||
Skull Muffin | 0 | Kill an ally Zoomlin Consume | |
Skullmist Tea | 0 | Kill an ally Add their Attack to all allies Consume | |
Snuffer Mask | Summon Snuffer Consume | ||
Soulbound Skulls | Add Soulbound to an ally Add Soulbound to a random enemy | ||
Sunburst Tootoo | 1 | Count down Counter by 2 | |
Tar Blade | 0 | Deal additional damage equal to Tar Blades in hand | |
Tiger Skull | 0 | Kill an ally Apply 3 Teeth to allies in the row | |
Tigris Mask | Summon Tigris Consume | ||
Yeti Skull | 0 | Kill an ally Apply 3 Snow to enemies in the row |
Shademancers do not have Tribe-exclusive Clunkers
Clunkmasters
The lost tribe of the Gnomes! These master tinkerers use junk and scrap to fuel powerful Clunkers and weapons. Striking a balance between creating and recycling junk to power machinery and weaponry is fundamental to the Clunkmaster strategy.
The Clunkmasters are the third playable Tribe, unlocked by dealing 1000 total damage. Many of their cards have extremely powerful effects, but are balanced by the Recycle ability that requires them to destroy Junk to play them. Their unique mechanics are Scrap, Bom, Ink, Haze, and Junk.
Image | Card Name | Health | Attack | Description |
---|---|---|---|---|
Gearhammer | 2 | Gain +1 Attack | ||
Gearhammer | 2 | Gain +1 Attack | ||
Gearhammer | 2 | Gain +1 Attack | ||
Gearhammer | 2 | Gain +1 Attack | ||
Snowzooka | 0 | Apply 2 Snow Critical | ||
Sunsong Box | Increase Attack by 1 Count down Counter by 1 Recycle 1 | |||
Flask of Ink | 0 | Apply 4 Ink | ||
Junk | 0 | Does absolutely nothing... | ||
Junkhead | 3 Scrap | Trash 1 when hit |
Clunkmasters-Exclusive Cards
See here for the stat-distribution of Clunkmaster Leaders
Image | Card Name | Health | Attack | Counter | Other | Description |
---|---|---|---|---|---|---|
Alloy | 12 | 6 | 5 | 1 Bom | Apply 1 Scrap to a random ally | |
Biji | 8 | 0 | 4 | Apply 3 Bom Increase by 1 when hit | ||
Fizzle | 5 | 0 | 4 | x3 Frenzy | Apply 1 Bom | |
Folby | 12 | 3 | 4 | Trash 1 when hit | ||
Hazeblazer | 10 | 0 | 5 | Apply 1 Haze Deal 3 damage to self | ||
Knuckles | 8 | 4 | Reaction | Trigger when hit | ||
Kreggo | 7 | 2 | 5 | When a card is destroyed, gain +1 Attack | ||
Mama Tinkerson | 5 | 3 | 4 | While active, add x2 Frenzy to all Clunker allies | ||
Mini Mika | 8 | 2 | 5 | When hit with Junk, gain x1 Frenzy | ||
Needle | 7 | 3 | 4 | Destroy all Junk in hand and Draw 1 for each | ||
Nom & Stompy | 10 | 10 | 10 | When a card is destroyed, count down Counter by 1 | ||
Scaven | 8 | 5 | 3 | Trash 1 | ||
Tinkerson Jr. | 8 | 3 | 3 | While active, add Attack to all Junk in your hand | ||
Toaster | 9 | 3 | 3 | x2 Frenzy | While active, add Consume to Items in your hand |
Image | Card Name | Attack | Description |
---|---|---|---|
B.I.N.K | 0 | Apply 2 Ink Hits all enemies | |
Blaze Bom | 0 | Add x1 Frenzy Apply 4 Bom | |
Bom Barrel | 0 | Apply 4 Bom Barrage Trash 4 | |
Clockwork Bom | 2 | Apply 3 Bom Critical | |
Flask of Ink | 0 | Apply 4 Ink | |
Foggy Brew | 0 | Apply 1 Haze Consume | |
Forging Stove | Destroy a card in your hand Add its Attack to a random ally | ||
Frenzy Wrench | Add x1 Frenzy to a card in your hand Recycle 2 | ||
Frostbite Shard | Reduce the target's effects by 1 Consume | ||
Gearhammer | 2 | Gain +1 Attack | |
Gigi's Cookie Box | Add 1 Scrap to all allies Consume | ||
Gigi's Gizmo | Add 1 Scrap Recycle 1 Draw 2 | ||
Haze Keg | 0 | Apply 1 Haze Recycle 2 | |
Lumin Lantern | Boost a random ally's effects by 1 Boost a random enemy's effects by 2 | ||
Magma Booster | Increase Attack by 3 Add Aimless to the target | ||
Mini Muncher | Destroy a card in your hand Noomlin | ||
Proto-Stomper | 8 | Trash 2 | |
Snowzooka | 0 | Apply 2 Snow Critical | |
Suncream | Reduce Counter by 1 Recycle 1 Consume | ||
Sunsong Box | Increase Attack by 1 Count down Counter by 1 Recycle 1 | ||
Supersnower | 0 | Apply 3 Snow Barrage Recycle 2 |
Image | Card Name | Scrap | Attack | Other | Description |
---|---|---|---|---|---|
Blundertank | 2 | 5 | Reaction | Trigger when Junk is destroyed | |
Bombarder | 1 | 0 | Reaction | Trigger against anything that is hit with Bom | |
Gachapomper | 1 | While active, add Barrage to allies in the row | |||
Haze Balloon | 1 | When destroyed, apply 1 Haze to the attacker and double their Attack | |||
I.C.G.M | 3 | 10 | Before triggering, gain Frenzy equal to Scrap Destroy self | ||
Junkhead | 3 | Trash 1 when hit | |||
Plinker | 5 | 2 | Lose 1 Scrap | ||
Portable Workbench | 1 | While active, all Recycle effects require 1 less Junk | |||
Sunglass Chime | 1 | When destroyed, trigger all allies | |||
Tootordion | 3 | Trigger a random ally Lose 1 Scrap |