Sheepopper: Difference between revisions
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==Strategy== | ==Strategy== | ||
Sheepopper is one of few Shades summoned to the enemy's field instead of the player's. It has no attack or | Sheepopper is one of few Shades summoned to the enemy's field instead of the player's. It has no {{Stat|attack}} or {{Stat|Counter}} and does nothing until destroyed, at which point it deals damage to all of its allies (hence, all enemies, as they are Sheepopper's allies). Try to summon Sheepopper early in a fight and avoid destroying it until there are as many enemies on the field as possible, to deal a total of 40 damage to all of them. Since it is likely that Sheepopper will not be the front card in the row, make sure to have [[Companions]] with [[Stats#Keywords|Barrage]] or [[Items]] on hand that can quickly destroy it once the time is right. | ||
Like all Shades summoned to the enemy field, Sheepopper can also be used to halt enemy reinforcements by taking up an otherwise empty space on the field. | Like all Shades summoned to the enemy field, Sheepopper can also be used to halt enemy reinforcements by taking up an otherwise empty space on the field. Since its {{Stat|health}} is so low, it can also facilitate on-kill effects like the {{Charm|Pinch Charm}}. | ||
==History== | ==History== |