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|image=Spoof (Spoof).png | |image=Spoof (Spoof).png | ||
}} | }} | ||
''For the similarly-named [[Companions#Pets|pet]], see {{Card|Snoof}}.'' | :''For the similarly-named [[Companions#Pets|pet]], see {{Card|Snoof}}.'' | ||
'''Spoof''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Shademancers|Shademancers Tribe]]. | '''Spoof''' is a [[Companions|Companion]] that the player can bring along on a run. They are exclusive to the [[Tribes#Shademancers|Shademancers Tribe]]. | ||
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==Strategy== | ==Strategy== | ||
Although creating {{Keyword|Bootleg}} copies of random enemies is inherently extremely inconsistent, Spoof's copies are still very strong in their own right, even with poor stat rolls. Compared to the {{Card|Shade Wisp}}, a Bootleg copy will always have at least 2 {{Stat|health}}, allowing it to survive after triggering and losing health from the {{Keyword|Summoned}} ability. It also can have its {{Stat|Counter}} reduced by a good amount. Try to ensure that there are as many worthwhile targets for Spoof as they come close to triggering, but even if they summon a subpar copy, it can still block attacks or be a sacrifice. Having extra blockers is especially important due to Spoof's extremely poor base health. | Although creating {{Keyword|Bootleg}} copies of random enemies is inherently extremely inconsistent, Spoof's copies are still very strong in their own right, even with poor stat rolls. Compared to the {{Card|Shade Wisp}}, a Bootleg copy will always have at least 2 {{Stat|health}}, allowing it to survive after triggering and losing health from the {{Keyword|Summoned}} ability. It also can have its {{Stat|Counter}} reduced by a good amount. Try to ensure that there are as many worthwhile targets for Spoof as they come close to triggering, but even if they summon a subpar copy, it can still block attacks or be a sacrifice. Having extra blockers is especially important due to Spoof's extremely poor base health. | ||
In addition to modifying the copied card's health, attack, and Counter, the copied card differs from the original in other ways: | |||
* It does not retain any [[Stats#Debuffs|debuffs]] from the original. | |||
* Its Counter begins at the maximum amount, not at the copied enemy's current Counter. | |||
* Any boosts or reductions to its effects (indicated by its effect numbers becoming green or red effect) are removed. | |||
* It gains the {{Keyword|Summoned}} ability. | |||
None of the enemy's [[Stats|stats]] are modified other than its health, attack, and Counter. Any [[Stats#Buffs|buffs]] it had will be given to the copy. | |||
The {{Charm|Lamb Charm}} gives Spoof's copies a flat 2 points of health and {{Stat|attack}}, making even the lowest Bootleg rolls decent. {{Card|Van Jun}} can similarly empower the summoned copies, although Van Jun's Counter is longer than Spoof's. When deploying both of them at once with [[Crowns]], Van Jun will trigger one turn before Spoof can make a copy. This can be especially inconvenient since Spoof's health is low enough that the {{Card|Sunburst Tootoo}} can only hit them once. | The {{Charm|Lamb Charm}} gives Spoof's copies a flat 2 points of health and {{Stat|attack}}, making even the lowest Bootleg rolls decent. {{Card|Van Jun}} can similarly empower the summoned copies, although Van Jun's Counter is longer than Spoof's. When deploying both of them at once with [[Crowns]], Van Jun will trigger one turn before Spoof can make a copy. This can be especially inconvenient since Spoof's health is low enough that the {{Card|Sunburst Tootoo}} can only hit them once. | ||
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Spoof cannot copy any [[Enemies#Bosses|boss]] that takes up 2 zones, such as {{Card|Infernoko}} or {{Card|Bamboozle}}. Since [[Clunkers]] have no health, Spoof will not copy them either. | Spoof cannot copy any [[Enemies#Bosses|boss]] that takes up 2 zones, such as {{Card|Infernoko}} or {{Card|Bamboozle}}. Since [[Clunkers]] have no health, Spoof will not copy them either. | ||
==Trivia== | |||
Spoof appears to have three {{Card|Shade Wisp|Shade Wisps}} around them, fitting due to their enemy-copying ability. Each Shade Wisp's color also corresponds to one of the stats modified by {{Keyword|Bootleg}}: red for {{Stat|health}}, blue for {{Stat|attack}}, and yellow for {{Stat|Counter}}. | |||
==History== | ==History== |
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