Ice Dice: Difference between revisions

no edit summary
No edit summary
No edit summary
 
Line 7: Line 7:
In most situations, the Ice Dice are difficult to use due to their inherent randomness. Even though a stack of {{Stat|Block}} can negate an indefinite amount of damage, the Ice Dice's unpredictability makes them generally inferior to other cards and effects that consistently give effective {{Stat|health}} (such as {{Card|Pinkberry Juice}} and {{Card|Shell Shield}}). Expendable [[Shades]] and [[Clunkers]] can also reliably block high-damage hits without worrying about randomness. However, the Ice Dice are a valuable combo piece with {{Card|Nova}}, providing a repeatable source of Block to trigger Nova's {{Stat|Reaction}}.
In most situations, the Ice Dice are difficult to use due to their inherent randomness. Even though a stack of {{Stat|Block}} can negate an indefinite amount of damage, the Ice Dice's unpredictability makes them generally inferior to other cards and effects that consistently give effective {{Stat|health}} (such as {{Card|Pinkberry Juice}} and {{Card|Shell Shield}}). Expendable [[Shades]] and [[Clunkers]] can also reliably block high-damage hits without worrying about randomness. However, the Ice Dice are a valuable combo piece with {{Card|Nova}}, providing a repeatable source of Block to trigger Nova's {{Stat|Reaction}}.


If trying to give Block to a specific card, use the Ice Dice when there are as few allied cards on the field as possible. While [[Crowns]] can serve this purpose, using a Crown to guarantee 1 Block on a card is generally not worthwhile. Make sure to have offensive Items or [[Companions]] with {{Stat|Frenzy}} that can break down the Block given to the enemy, as any card that deals burst damage will be significantly hampered.
Generally, try to play the Ice Dice a turn ''before'' the Block would be necessary, so that there is time to react to the random roll. If possible, avoid playing them during a turn when irrelevant enemies are attacking as well, since they may break the Block immediately before it can be useful. If trying to give Block to a specific card, use the Ice Dice when there are as few allied cards on the field as possible. While [[Crowns]] can serve this purpose, using a Crown to guarantee 1 Block on a card is generally not worthwhile. Make sure to have offensive Items or [[Companions]] with {{Stat|Frenzy}} that can break down the Block given to the enemy, as any card that deals burst damage will be significantly hampered.


==History==
==History==
1,677

edits