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{{NewContent}}
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{{infobox
{{#invoke:Cards|CardInfobox|Lupa
|name=Lupa
|image=Lupa (LuminCat).png
|image=Lupa (LuminCat).png
|hpType=heart
|health=4
|attack=1
|counter=5
|description=When hit, boost the effects of a random ally and enemy by '''1'''
}}
}}
'''Lupa''' is a [[Companions|Companion]] that the player can bring along on a run.
'''Lupa''' is a [[Companions|Companion]] that the player can bring along on a run.
==Unlock==
Kill '''20''' [[Enemies|enemies]] with {{Keyword|Smackback}}.


==Strategy==
==Strategy==
Lupa has a similar effect to the {{Card|Lumin Lantern}}, but much more repeatable, as it activates any time they are hit by anything. They are also not exclusive to any [[Tribes|Tribe]], while the Lumin Lantern is restricted to the [[Tribes#Clunkmasters|Clunkmasters]]. Most of the same strategies still apply, however. Try to have as few boostable effects as possible on the allied side so that Lupa can consistently boost one or two cards' effects, and be prepared with {{Stat|Snow}} or {{Stat|Ink}} to neutralize problematic enemies. Cards with effects balanced around low values are especially powerful to boost, such as {{Card|Tiny Tyko}}, {{Card|Nom & Stompy}}, and the {{Card|Heartmist Station}}. Among the [[Tribes#Shademancers|Shademancers]] specifically, the [[Shades]] {{Card|Leech}} and {{Card|Sheepopper}} are summoned to the ''enemy'' field and have effects that can be boosted, making them even more effective and potentially preventing other enemies from being boosted.
Lupa has a similar effect to the {{Card|Lumin Lantern}}, but much more repeatable, as it activates any time they are hit by anything. They are also not exclusive to any [[Tribes|Tribe]], while the Lumin Lantern is restricted to the [[Tribes#Clunkmasters|Clunkmasters]]. Most of the same strategies still apply, however. Try to have as few boostable effects as possible on the allied side so that Lupa can consistently boost one or two cards' effects, and be prepared with {{Stat|Snow}}, {{Stat|Ink}}, or high damage to neutralize problematic enemies. Cards with effects balanced around low values are especially powerful to boost, such as {{Card|Tiny Tyko}}, {{Card|Nom & Stompy}}, and the {{Card|Heartmist Station}}.  


Numerical effects that can be modified are written in orange. For instance, {{Card|Biji}} has "Apply 3 {{Stat|Bom}}" and "Increase by 1 when hit." Since only the first effect has an orange number, Lupa will only boost the base amount of Bom inflicted, ''not'' the amount of Bom gained when hit.  
Numerical effects that can be modified are written in orange. For instance, {{Card|Biji}} has "Apply 3 {{Stat|Bom}}" and "Increase by 1 when hit." Since only the first effect has an orange number, Lupa will only boost the base amount of Bom inflicted, ''not'' the amount of Bom gained when hit.  
Since Lupa's {{Stat|health}} is extremely low, use any and all available sources of healing, health boosts, and {{Stat|Frost}} so that they can take as many hits as possible. The player can also hit Lupa with their ''own'' [[Items]] like {{Card|Slapcrackers}} and {{Card|Junk}}. The [[Tyrant Bell]] in particular makes Items more viable for this purpose, since [[Crowns#Cursed Crowns|Cursed Crowns]] reduce a card's {{Stat|attack}} by 1.
Keep an eye out for [[Charms]] that give numerical effects, such as the {{Card|Bombskull Charm}} and {{Charm|Frog Charm}}. If one of these Charms is attached to a card, that card becomes eligible for Lupa's buff. This can be detrimental if the player spreads out these effects across multiple cards, but it is extremely potent when piling as many effects as possible on a single card to boost.
While rare, a handful of enemies have ''negative'' effects that can be boosted, such as {{Card|Winter Worm|Winter Worms}} and {{Card|Mega Mimik}}. Among the [[Tribes#Shademancers|Shademancers]] specifically, the [[Shades]] {{Card|Leech}} and {{Card|Sheepopper}} are summoned to the ''enemy'' field and have effects that can be boosted. Not only does this make them even more effective, but each boost to Leech and Sheepopper is a boost ''not'' given to another enemy. Lupa can even boost the effects of {{Card|Gobling|Goblings}} to extract more {{Stat|Bling|Blings}} from them.


Using the {{Card|Blank Mask}} or {{Charm|Mime Charm}}, it is possible to have multiple copies of Lupa on the field (or multiple cards with Lupa's effect). Lupa's effect ''can'' be boosted, so multiple Lupas may boost each other and cause effects on both sides of the field to increase out of control.
Using the {{Card|Blank Mask}} or {{Charm|Mime Charm}}, it is possible to have multiple copies of Lupa on the field (or multiple cards with Lupa's effect). Lupa's effect ''can'' be boosted, so multiple Lupas may boost each other and cause effects on both sides of the field to increase out of control.
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==History==
==History==
{{history|1.2.0|Added}}
{{history|1.2.0|Added}}
 
{{#invoke:Other Languages|Main}}
<!--{{#invoke:Other Languages|Main}}-->
 
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[[Category:Cards]][[Category:Companions]]
[[Category:Cards]][[Category:Companions]]
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