Overburn: Difference between revisions

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==Information and Strategy==
==Information and Strategy==
Overburn is an effect exclusive to the Shademancer Tribe. It is a unique debuff that has no immediate effect on the afflicted enemy, but instantly kills it once the health threshold is passed and damages its enemies as well. This makes Overburn very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.  
Overburn is an effect exclusive to the Shademancer Tribe. It is a unique debuff that has no immediate effect on the afflicted enemy, but instantly kills it and damages other enemies once the health threshold is passed. This makes Overburn very useful for cleaning up multiple weak enemies quickly, but causes it to fall off in effectiveness against enemies with a lot of health.  


==Overburn Interactions==
==Overburn Interactions==
[[Clunkers]] have no health at all, since they have {{Stat|Scrap}} instead. As a result, a Clunker will immediately explode when inflicted with any amount of Overburn. The Clunker itself will only lose 1 Scrap from the explosion, but the damage dealt to its allies in the row will be equal to the Overburn stacks, as normal.
[[Clunkers]] have no health at all, since they have {{Stat|Scrap}} instead. As a result, a Clunker will immediately explode when inflicted with any amount of Overburn. The Clunker itself will only lose 1 Scrap from the explosion, but the damage dealt to its allies in the row will be equal to the Overburn stacks, as normal.


If a card survives its own Overburn explosion (due to {{Stat|Shell}}, {{Stat|Block}}, or Scrap), the Overburn is removed after it explodes.
{{Stat|Shell}} and {{Stat|Block}} give a card ''effective'' health (i.e. the ability to take more damage before dying), but they do ''not'' count towards raising the Overburn threshold. A hypothetical card with 1 health and 100 Shell would explode when inflicted with any amount of Overburn. However, Shell and Block still mitigate damage properly, potentially allowing a card to survive its own Overburn explosion (this is also the case for Clunkers with more than 1 Scrap). When a card survives its own explosion, its Overburn is removed immediately after it explodes.
 
Any [[Enemies#Bosses|boss]] that takes up 2 zones, such as [[Infernoko]] or [[Bamboozle]], will damage ''both'' rows when it explodes, making Overburn uniquely potent in these fights.


Checking if a card should explode from its Overburn is a high-priority action. It is checked between {{Stat|Frenzy}} attacks and before {{Stat|Reaction|Reactions}} trigger. For instance, if a card attacks another that has [[Stats#Keywords|Smackback]], but the attack causes the card's health to become lower than its Overburn, it will explode before it can counterattack. If it survives its own explosion, it will still counterattack.
Checking if a card should explode from its Overburn is a high-priority action. It is checked between {{Stat|Frenzy}} attacks and before {{Stat|Reaction|Reactions}} trigger. For instance, if a card attacks another that has [[Stats#Keywords|Smackback]], but the attack causes the card's health to become lower than its Overburn, it will explode before it can counterattack. If it survives its own explosion, it will still counterattack.
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